It’s no secret that many developer interviews in the mid-90’s cited the Sega Saturn as a very complex and challenging machine to work with. In fact, it’s one of the key factors which led to machine’s downfall in the face of the Sony Playstation. Developers struggled to produce the experiences they envisioned within the time-frame allotted. If such a console were so hard for experienced, professional programmers to work with, the notion of emulating the machine must strike fear and doubt into the hearts of all who dream it.
So how did just one person accomplish that which all others could never quite reach, including Sega itself? I wish I had that answer for you, but I’ve yet to find any kind of interview with this mysterious Japanese programmer, who goes by the alias, Shima. There’s bound to be some knowledge to be had in his forum, but we’ll need someone to translate.
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A Nearly-Perfect Sega Saturn Emulator






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