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GPU Computing for Games, High-fidelity Dynamics and Using GPUs via DirectX 11
NVIDIA's Rev Lebaredian and Simon Green are coming this February to India's first and independent annual summit for the game development ecosystem - India Game Developer Summit (http://www.gamedevelopersummit.com/) to teach GPU computing for games, high-fidelity dynamics, and how to utilize GPUs via DirectX 11. Rev Lebaredian, stylist for movies such as Marvin The Martian (3-D), Mighty Joe Young, Deep Rising and Kung Pow: Enter the Fist, says the computing functionality and horsepower of GPUs has grown over the last few years. The role of the GPU is rapidly expanding to game tasks beyond rasterization-based graphics. His talk provides an overview of novel uses of GPU computing for solving a variety of problems in game computing including game physics, artificial intelligence, animation, post-processing effects and others.
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