Herb Yang discusses the viability of 2D gaming in the non-hardcore markets, balancing character classes, and the possibility of new content being added to the game for American audiences.
I haven’t played a MMO since the early days of City of Heroes.
I was unemployed, having been recently laid off after a year’s stint at the now-defunct Sync magazine, and looking for a way to relax between mad rushes to find freelance work. In retrospect, spending $15 a month on a video game wasn’t the brightest idea I’ve ever had, but the grinding, leveling, and character creation helped stave away the jobless blues.
I quickly got hooked. Mornings and evening meant nothing to me as I need “just one more quest” to wrap things up before unplugging. Like an alcoholic, that one extra session was never enough, so after several sleepless nights/days I gave it up cold turkey to maintain my sanity. I vowed never to play a MMO again. Read more
