For those who are already familiar with Nathan Drake – his charm, his style, his ass — this game begins in the most dire of circumstances. The beloved hero has somehow, to everyone’s complete surprise, screwed up royally. You can surmise that much when you’re hanging over the side of a cliff in a tattered rail car. This segment alone managed to tickle me endlessly. Someone at Naughty Dog must really hate Drake. When you’re first given the task of getting back to solid ground your first reaction might be to await some epic cutscene. Unfortunately for Drake he needs your help. As impossible as the task seemed at the onset you will not believe how hair raising the journey will get towards its end. That statement sums up the entire game in a nutshell.
I know that there are scholars who have researched the boring aspects of archeology and world history and never found anything quite so fantastic as the basis of this game. That said I challenge them to close their mouths long enough to form a rebuttal against this game’s subject. Drake is now focused on the lost fleet of Marco Polo and the infamous Chintamani Stone. A relic world renowned mercenary and terrorist Zoran Lazarevic has his eyes and infinite number of goons set on.
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