blizzcon 2011 blizzard details dungeons raids and challenge mode in mists of pandaria
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blizzcon 2011 blizzard details dungeons raids and challenge mode in mists of pandaria

There will be nine new dungeons to play in the fourth World of Warcraft expansion, Mists of Pandaria, and along with them, Blizzard is throwing in a whole lot of new content.

Much of what will be available in terms of dungeons and raids was detailed in one of Friday’s panels at Blizzcon 2011, aptly titled “Dungeons and Raids.” Primarily, Blizzard devs detailed how a few of those dungeons are going to play out, spoke about some aesthetic changes to how dungeons are presented in the world, and detailed a few new features for players looking for additional content beyond questing.

The panel, headed by Lead Content Designer Cory Stockton and Lead Encounter Designer Scott Mercer, discussed several dungeons to be found on Pandaria, the content included in the expansion. One of the big changes from many of the dungeons of WoW’s past is that Pandaria’s will be visible in the outside world in 1:1 scale — meaning you’ll approach each one from the outside and see it standing before you, then explore it. It also opens a lot of options for questing.

According to Stockton, Blizzard is putting in a lot of questing opportunities around and even inside dungeons, so each of the Pandaria dungeons is going to include quite a bit of surrounding story. That means that when you finally enter one to clear it out and destroy its bosses, you’ll have a reason why you’re killing the things you’re killing, and what the goal to clearing those dungeons out will be.

Temple of the Jade Serpent

In the first zone of Pandaria is known as the Jade Forest and includes a dungeon called the Temple of the Jade Serpent. The story surrounding the dungeon finds Alliance and Horde forces clashing in the zone after washing up on two distant shores after a vicious naval battle. The two factions meet — and do battle — in the center of the zone, and the explosion of negative energy contributes to the release of the Sha.

One of the major story points being hammered away for Pandaria is that the land is, in a way, cursed. Negative emotions and energy, like those driven by the war between the factions, gives rise to physical shadow monsters known as Sha. These monsters are basically the major plight of Pandaria and the player will spend a lot of time dealing with it. After Sha inhabit the Temple of the Jade Serpent in the first zone, players will need to cleanse the dungeon and basically fix the screw-up they have wrought on the area. Embedded below is the video flythrough of the dungeon Blizzard presented at Blizzcon (which you can download here).

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GameFront

Contributor: GameFront   Posted: Oct 25, 2011 at 8:38am
Gaming Category: Gaming News
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  • Anonymous

    Pre-orders start and i say lol it’s only $1 in pre-orders and if they lose money go for amnesty international nice marketing idea.

  • Suvgolf

    I think they can do it maybe that’s 10 milions pre-orderds look incredible but who knows for $1 people can take more than one copies, i take five and resell them if they reach goal.

  • Anonymous

    Looks awesome, I can’t wait to play it!
    Preordered three copies for me and friends ;)

  • Malpecki

    Game looks really cool! Play with me and you will love this. I send $1

  • Anonymous

    Demo version is coming out 15 November, can’t wait to try it!
    Also preordered a copy for me.

  • Anonymous

    what if you don’t use steam

  • Mateusz Chudziński

    It’s first time for me, when game producers helping charity organization ^^ I preordered 2 copies already ^^

  • Anonymous

    It’s only 7 days left until demo version will be available ;D I just can’t wait XD Just pre-ordered one copies for myself and I’m little excited.

  • Anonymous

    I’d love TPS games and Afterfall InSanity looks great for me ;D 1$ isn’t a huge money for it ;D

  • safdasd

    This is an abosolute shit guide, what if you dont use steam? thought about that? and its like these guides are copied stright from other websites, wow

  • JT

    Dragon Age 2 was rushed? As was SWTOR? SWTOR had roughly 5 years in development. I guess 5 years isn’t long enough to make a game anymore. They need to have at least 10 years in development to be great. I guess with DA2, that would be 6+ years because it’s not as big.

    I think it’s less about rushed games and people expect way too much. So games development and costs have increased a lot over the years. Asking for more time isn’t always the answer. Gamers don’t understand concepts like budgets and deadlines, and think a game essentially should be released “when it’s done” instead of by some deadline set. Need I remind people what happened to the last game that was released “0when it’s done”. Just look at Duke Nukem Forever, then get back to me about taking your sweet time and not rushing a game.

    Thing is, if you start making a game in say 2003, and you finish it in 2010, you’re going to be using a crappier engine and such, than if it was made recently. Sure you’ve got 7 years in development, but some parts may look outdated. So you can’t keep a game in development indefinitely. Some games out there only had 18 months in development (Shadow Warrior) and they turned out quite well.