‘Dishonored’ level designer: More memory is “something we were waiting for”
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‘Dishonored’ level designer: More memory is “something we were waiting for”

“As a level designer we are struggling against memory every day. We cut things, we remove things, we strip things, we split the levels, we remove NPCs from levels because there’s not enough memory. So knowing that memory is something that is going to be improved in the next generation of consoles – to us, it’s a joy. It’s something that we were waiting for.

“We were PC gamers at the beginning. We love PC games, and we had to make games on consoles. But the main problem was memory. The processors are good, but the memory, for our games, is the most important. So it’s great.”

- Dishonored’s lead level designer, Christophe Carrier

I remember developers getting extremely excited when the Wii U announced its “sizable” 2GB of memory, and now the PS4 is going to have four times that amount! Sony is certainly riding the “powerhouse” horse this upcoming generation again, but whether they can make it pay off more than the PS3 is yet to be seen.




Contributor: gamingeverything.com   Posted: Mar 8, 2013 at 2:30pm
Gaming Category: Gaming News


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