Don’t Blame Violence For Gaming’s Woes
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Don’t Blame Violence For Gaming’s Woes

Has mature content in games gone too far? No, but responsibility for it doesn’t go far enough, writes Johnny Minkley

I was fascinated to read Warren Spector’s comments to this website last week about E3. “The ultraviolence has to stop,” he insisted, remarking – as many others have – on the brutally graphic nature of some of the highest profile titles shown on stage in LA earlier this month.

Other things he had to say on the subject: “We have to stop loving it”; “We’ve gone too far”; “I think we’re just appealing to an adolescent mindset and calling it mature. It’s time to stop”; “I just think it’s in bad taste”; “I’m just glad I work for a company like Disney, where not only is that not something that’s encouraged, you can’t even do it, and I’m fine with it.”

“That matters of tone, taste and sexual politics in video games have become part of intelligent mainstream discourse strikes me as a very healthy development”
From the murdered ‘sexy nuns’ of the Hitman: Absolution trailer, to the furore over an ‘attempted rape’ in the latest Tomb Raider, with gallons of blood spilled at E3 in-between, it’s been a rum old time for video games of late.

I’ve never seen so many column inches in the specialist and national press devoted to lengthy, thoughtful discussions on the nature of gaming and what it may or may not say about the industry and its audience.

Don’t Blame Violence For Gaming’s Woes Continued »

Contributor: gamekicker   Posted: Jun 19, 2012 at 9:30am
Gaming Category: Gaming News


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