At E3 2012, I got my first dose of a game where the player character assaulted NPCs who not only showed fear, but may not have even been doing anything wrong to deserve such aggression. If anything, I felt sympathy for these poor souls being destroyed by the player’s own hands. It showed the brutal and harsh reality of life in a survival-first, post-apocalyptic world. This is exactly what I learned, feeling remorse and shame the whole way, when I watched a demo for The Last of Us.
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