As you know, last summer we reported on the Super iam8bit Art Show, which opened on August 11th in Los Angeles California. Since its initial inception in 2004, iam8bit Production’s retro videogame themed art show has continually increased in size and popularity and last year was even named “Best Art Show” by LA Weekly. The show features works from over 100 different artists, many of whom were included in the gorgeous, Super iam8bit coffee table book (available now on Amazon).
Over the past two weeks we have brought you interviews with some of the Super iam8bit artists regarding their opinions on videogaming and the art world. We now bring this series to its inevitably conclusion with our interview with the brilliant John Harvatine IV.
RG: What initially inspired you to make videogame themed art, and why do believe it’s important?
John: All of my art comes from deep inside my childhood, which was the 1980′s. Video games, toys, movies, and TV are my greatest source of inspiration. With videogames, I love the idea that there are back stories to such simple characters as Pac-Man or Donkey Kong. It’s important that their stories are told…from my perception and perspective!
RG: What made you want to be a part of Super iam8bit, and when did you first begin working with iam8bit Productions?
John: I’ve always been a fan of the iam8bit shows, so when I learned of their latest gallery I made sure that I pushed my art in their face. My first introduction with iam8bit was for their last show, I did a stop-motion animated piece with Super Mario Bros. retold with peanuts in just 30 seconds. It was nuts!
RG: In spite of its obvious niche audience, the iam8Bit Art Show has exponentially grown in size and popularity since it’s inception in 2004. Why do you think that is?
John: People love videogames, and since most of their art is retro, the audience is huge. It attacks not only hardcore gamers but also the casual videogame fan, or even just pop culture fans of the 70′s, 80′s, and today.
