Jagged Alliance: Back In Action gets day-1 patch; brings camera tweaks, AI fixes and UI improvements
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Jagged Alliance: Back In Action gets day-1 patch; brings camera tweaks, AI fixes and UI improvements

Jagged Alliance: Back In Action has just been released and Kalypso with Coreplay has released a day-one patch for it. This patch will be auto-downloaded next time you start the Steam client and comes camera tweaks, AI fixes and some improvements to the game’s UI. Jagged Alliance: Back in Action is a contemporary remake of the latest title in the much-loved Jagged Alliance series of turn-based mercenary-themed strategy games and you can view the entire changelog after the jump.
Jagged Alliance: Back In Action Update 1.03 Changelog:
Combat

- Fixed AI not being able to target player that was prone within a certain range

Camera / Visuals

- Tweaked Camera distance and angle to be less restrictive
- Some minor tweaks on the sight cone calculation to improve performance

General

- Increased video memory reserved for ground texture baking to reduce texture popping in with camera max / min distance
- File system load order fixed
- Fixed autopause options not being saved globally

Save & Load

- Game checks if game files have been modified and saves modification flag in savegames
- Open doors are fully open after loading

Worldmap

- Wounds and overload do now reduce movement speed of world squads
- Fixed bug where locations would be invisible after combat

UI

- Added cursor changes on portrait when trade/repair/heal action is activated
- Explosive spots can now be accessed from both sides of the wall
- Item swapping in lootscreen added
- i key toggles inventory
- Inventory shows all squad members in tutorial
- selecting player of different squad changes UI in pause mode correctly
- Access to former global inventory removed
- Plants and some other materials are ignored by the context cursor

Combat / Plan & Go

- Preview and actual position of mercs now fits 100%, thus allowing all shots if they would hit while planing
- Tweaked explosion times for grenades to be shorter
- Emmisions of grenades prevent combat reset
- Roofs are revealed if enemies below them attack player
- Tweaked weapons RPM so it’s more consistent throughout different weapon types

AI

- Fixed: change in combat position caused ...

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dsogaming

Contributor: dsogaming   Posted: Feb 10, 2012 at 12:40am
Gaming Category: Gaming News
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