The man behind Fable: The Journey, Peter Molyneux, has said we’re only now beginning to see what Kinect can really do.
“It’s just like any piece of new technology or invention, whether it’s a bike, a motorcar, or a flying machine. We as human beings just expect way too much, far too soon,” Molyneux told GameInformer.
“We expect the first wave of titles to be the most amazing, incredible things. We don’t think deeply enough about what actually can happen in the second and third wave of titles.
“Now the second wave is just coming, and we’re starting to realize that it’s very deep, it’s very refined, we really can look at the way you move and that’s what I love celebrating.”
The veteran developer said it’s easy, as a designer, to approach Kinect in the wrong way.
“The first thing you do is, you tend to be a bit lazy. You think ‘How am I gonna get Kinect to do this, which is so easy to do on a controller?’” he said.
“That’s completely the wrong way to think. What Kinect is is a very analog experience, and what it enables you to do is deal with just how different human beings are. In Fable: The Journey, if I used Kinect and it forced you to sit a certain way and forced you to throw a certain way and forced you to emote in a certain way, I think that would be the worst thing I could ...