When games like Uncharted 2: Among Thieves come along, you have to question why so few games push the boundaries of the PlayStation 3 so far. With 360 versions of multi-format titles regularly inching out their PS3 counterparts, are developers justified in blaming Sony’s tools for their troubles, or is it just a symptom of curtailing coding to work on the 360’s older architecture?
Look at the screenshots of Uncharted 2 we’ve taken. Look at the amount of detail in each. Look at how sharp the textures are, and how good the lighting is. Amazing, isn’t it? And there’s a lot more that these screenshots can’t show, like the animation and Uncharted 2’s physics – which are both excellent. It is the best showcase of what the PS3 hardware can do, when given the chance. And While Naughty Dog must be given a lot of the credit for this, it’s also hard not to look at Uncharted 2 as proof that the 360 is now holding the PS3 back. Read more
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