oxcgn’s pre e3 thoughts secrets of keeping a game franchise alive
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oxcgn’s pre e3 thoughts secrets of keeping a game franchise alive

Well, it’s that time of year again. E3?09 is getting ready to unveil what the gaming landscape will look like for another year, and with it shaping up to be bigger than ever, I started to notice something. Almost every game I’m looking forward to seeing in E3?09 is a sequel.

Mass Effect 2, Modern Warfare 2, Uncharted 2, Final Fantasy XIII, Bioshock 2, Assassin’s Creed 2, it’s just getting crazy. Of course if a game is awesome you’d definitely want a sequel for more of what made that game great, which is why I hate articles that rant on about why sequels are evil.

However, it begs the question: how does a developer keep their series alive and successful?

It’s a hard point to directly answer – after all, I doubt any developer plans for their series to go down the toilet. So instead of pointing out one failsafe method, here are some of the most popular franchise structures publishers and developers use to try and avoid ‘Sonic-itis’ infecting their beloved game series. Read more

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