phil vs phil should zombie games be shot in the head already
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phil vs phil should zombie games be shot in the head already

Our VS. series is a new recurring feature that pits two Game Front writers against each other as they take opposite sides on a topic and have at it.

Yes | No

Phil O:

Put the zombies in the ground, please

If I have a nemesis in this world, it’s zombie games. I don’t really know why there are so many of them, although I do know that I’m tired of playing them. I don’t even like good zombie games anymore.

Zombies are boring. I don’t mean that it’s necessarily boring to face them in a game; I’m certainly not going to be the first person to call Left 4 Dead boring. I mean they’re creatively boring. There could probably be some innovation in the genre if developers tried, but as it is there’s only so much of zombies shambling or running right at me that I can take.

I can’t help but wonder what the fascination with zombies is. Back when I first discovered zombies by watching The Night of the Living Dead and its sequels, they were cool and scary and fun. But I feel like oversaturation really ruined them for me, because this is too specific a subgenre to go so overboard with. No matter what you do with zombies, the story is always going to be the same in broad strokes.

And it feels like I can’t get away from them. Sony offers the PlayStation 3 Welcome Back package, and what’s the only game in there I don’t already have? Dead effing Nation. I get to the end of the campaign in the biggest shooter of all time and what happens? Zombies attack me! I play some Gears of War 3 to get away from zombie games, and what do I find? Lambent freaking zombie people.

We’re to the point where every zombie game feels like the same game to me. I try to play zombies in Black Ops, but I get bored easily, because it’s not like that’s really any different from anything else with zombies in it.

This topic is exhausting. I hate zombies so much I really don’t even want to talk about them anymore. Big ole sigh.

Yes | No

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Contributor: GameFront   Posted: Oct 7, 2011 at 5:25am
Gaming Category: Gaming News

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  • Anonymous

    Pre-orders start and i say lol it’s only $1 in pre-orders and if they lose money go for amnesty international nice marketing idea.

  • Suvgolf

    I think they can do it maybe that’s 10 milions pre-orderds look incredible but who knows for $1 people can take more than one copies, i take five and resell them if they reach goal.

  • Anonymous

    Looks awesome, I can’t wait to play it!
    Preordered three copies for me and friends ;)

  • Malpecki

    Game looks really cool! Play with me and you will love this. I send $1

  • Anonymous

    Demo version is coming out 15 November, can’t wait to try it!
    Also preordered a copy for me.

  • Anonymous

    what if you don’t use steam

  • Mateusz Chudziński

    It’s first time for me, when game producers helping charity organization ^^ I preordered 2 copies already ^^

  • Anonymous

    It’s only 7 days left until demo version will be available ;D I just can’t wait XD Just pre-ordered one copies for myself and I’m little excited.

  • Anonymous

    I’d love TPS games and Afterfall InSanity looks great for me ;D 1$ isn’t a huge money for it ;D

  • safdasd

    This is an abosolute shit guide, what if you dont use steam? thought about that? and its like these guides are copied stright from other websites, wow

  • JT

    Dragon Age 2 was rushed? As was SWTOR? SWTOR had roughly 5 years in development. I guess 5 years isn’t long enough to make a game anymore. They need to have at least 10 years in development to be great. I guess with DA2, that would be 6+ years because it’s not as big.

    I think it’s less about rushed games and people expect way too much. So games development and costs have increased a lot over the years. Asking for more time isn’t always the answer. Gamers don’t understand concepts like budgets and deadlines, and think a game essentially should be released “when it’s done” instead of by some deadline set. Need I remind people what happened to the last game that was released “0when it’s done”. Just look at Duke Nukem Forever, then get back to me about taking your sweet time and not rushing a game.

    Thing is, if you start making a game in say 2003, and you finish it in 2010, you’re going to be using a crappier engine and such, than if it was made recently. Sure you’ve got 7 years in development, but some parts may look outdated. So you can’t keep a game in development indefinitely. Some games out there only had 18 months in development (Shadow Warrior) and they turned out quite well.