Okay everyone, it seems that the team behind the Brigade 2 Engine has managed to produce photorealistic graphics. Hayssam Keilany has released a new set of screenshots from the latest build of Brigade 2 Engine, showcasing some of the best graphics we’ve ever seen. This is not a stretch, as the following screenshots can be easily mistaken for real photos. The biggest issue of the Brigade 2 Engine (and ray/path tracing engines in general) is the noise/grain filter that is being introduced. If those guys find a way to minimize it, their engine will be able to challenge every other triple-A engine. Enjoy!