Shadow warrior: playing with light in The Darkness II
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Shadow warrior: playing with light in The Darkness II

We discuss how pigs were harmed in the making of the game, the difficulties of light-based game mechanics, and how relationships matter in the finalé of our chat with Seth Olshfski, producer on The Darkness II.

“People were like, ‘How are people gonna know that the light is bad?’ I was like, ‘Because it’s called the fucking Darkness.”

Get the first part of Brenna’s chat with Seth here.

Fans of the original game were already suspicious by the news that Starbreeze wouldn’t be behind the sequel, and the new player up to bat didn’t fill them with confidence. The developer’s last notable project was the underwhelming Dark Sector, followed by stints jobbing on games celebrated under other studio’s banners, like BioShock and Homefront. Producer Seth Olshfski had no doubts.

“Digital Extremes is so good at gameplay feel, at moment-to-moment gameplay,” he told VG247.

“Like mapping the buttons to the places the guns are on the screen, so that you just get it, and then you feel like a complete bad ass. ‘Cause you’re shooting dudes and cuttin’ ‘em up, and you’re like ‘I’m awesome‘.

“If you look at a still image of the game it does look like a comic panel, but it doesn’t tell you a lot about how it feels to play it. When you look at videos it’s a little better. You have to play it to understand how amazing they are at doing that.”

For Digital Extremes, the transition back from ...

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vg247.com

Contributor: vg247.com   Posted: Feb 15, 2012 at 8:38am
Gaming Category: Gaming News
Tags: , , , , , , ,

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