subtle fear and the 4th wall in games
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subtle fear and the 4th wall in games

Video games arguably have the greatest potential out of all entertainment mediums to make people afraid. Books and movies create passive experiences compared to games in the sense that the reader or viewer just has to watch or read and occasionally think about what comes next. Games require a player to actually push the control stick forward to walk down pitch-black hallways filled with strange cries in Silent Hill. The player has to find the courage (and skill) to explore nightmarescapes and fight monsters face to roaring face, even if it means putting your flashlight down first. Consequently the more connected you are to the character on-screen the more the world on-screen affects you. You feel your heart explode when a necromorph bursts out of a wall in front of Isaac Clarke in Dead Space, and your breath freezes in your chest when a static-laced shadow slides in front of you in F.E.A.R…. Read more

Entropic

Contributor: Entropic   Posted: Jan 4, 2011 at 11:28pm
Gaming Category: Gaming News
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