Part 3: The best and the worst 3D graphics on Xbox 360, Wii and PS3.
by IGN Staff
Australia, March 20, 2009 – Welcome to the final instalment of IGN’s Greatest Graphics of All-Time set of features. We’ve covered PlayStation, Saturn and N64 in part one, and Dreamcast, PS2, Xbox and GameCube in part two, so now it’s time to hit the current consoles – the Xbox 360, Wii and PlayStation 3. While they’re only midway through their lives – and thus the awards aren’t definitive, we figured it’d be fun to take a look at the achievements of their top games up until now.
As before we’re giving out four awards per system, and they are:
Most Memorable Graphical Jump: This is the game with visuals so good it changed the way you viewed the console. Suddenly, the true power of the system was revealed, and previous expectations were left in the dust.
Technical Excellence: This is the game that best capitalised on the hardware from a visual standpoint. This is a developer who knows the system inside out eking every last ounce of performance and eye candy.
Serving A Creative Vision: This game used visuals to serve a highly creative end or in conjunction with an expansive concept.
Worst Visuals: This is the game that best showed how not to work the hardware. Bear in mind we’re choosing winners for this category from well-known games – every system has truly awful obscure releases, but we want to shame developers that should have done – and known – better. Read more