Game developers, would you kindly stop talking in my head? I know that in an interactive medium like video games it can be difficult to guide the player character, but the horse is just about dead. This tends to happen in the FPS genre more than anywhere else. Don’t get me wrong, it’s a design choice that has led to some of my favorite experiences such as BioShock or Hideo Kojima’s masterpiece, Metal Gear… Read more
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