If you’re looking for a game to drag you kicking and screaming away from Skyrim, The Witcher 2: Assassins of Kings may be up to the task. It’s a completely different kind of RPG, but it scratches much the same colossal pence-per-hour itch. Speaking to OXM in our new issue, on shelves next week, CD Projekt’s Konrad Tomaszkiewicz and Jakub Stylinski explained how the PC epic found its way to Xbox 360… but not to PS3.
“It’s our first experience with consoles – we’ve only worked on the PC until now, and we wanted to make a really good adaptation of our game,” Tomaszkiewicz began. We’ve used the same team who worked on the PC version to make a really good adaptation.
“We’ve used the same team who worked on the PC version to make the transition to Xbox, mainly because when we tried to outsource the first Witcher, it ended up being a bad experience. We could have tried to bring it to other consoles, but we just wanted to focus on the one platform.”
“Our team isn’t that large – we can’t focus on three platforms at once,” Stylinski put in. “What we’re doing now is making the same additional content for PC and Xbox, and if we were working on PS3 too we just wouldn’t be able to get it all done.”