Lots of developers and game production professionals were left out in the cold with the sudden and unprofessional closure of Kingdoms of Amalur developer 38 Studios, but the gaming industry was thankfully big enough for several of them to find more work. Even Epic Games is rebranding some of that newly acquired talent, with their newest studio comprised of several former employees from 38 Studios and its smaller subsidiary, Big Huge Games.
That new team will be called “Impossible Studios” from here on out, renamed from its former “Epic Baltimore” moniker.
Aside from former 38 Studios and Big Huge Games staffers, the team is also made up of talent brought over from Zynga East and ZeniMax Online, which is probably a relief to those from the San Francisco-based social gaming company:
“We were so glad we could help keep this great team together, and we’re lucky to have them,” said Epic Games President Dr. Michael Capps. “At the time, I said that finding a full team of superstars was ‘impossible’ and apparently the name stuck! Pairing the imagination and experience of Impossible with Epic’s technology, IP and resources makes for a business greater than the sum of its parts.”
According to Epic Games, the team’s first project will be Infinity Blade: Dungeons for iOS, the touch-based action RPG prequel to to Infinity Blade. Epic Games frequently cites Infinity Blade as one of their most successful franchises, and in terms of “man power vs. revenue” terms, it’s actually more profitable than their head series Gears of War.