Bad games. They flood the market each month, causing impressionable buyers unforgivable frustration when sixty of their hard-earned dollars vanish without much “pop” or “zing” to show for it. Most retail titles nowadays ensure 10-15 hours of fresh entertainment, and that’s not counting role-playing games, which can tally two or even three times that number. So when gamers leave a large percentage of those hours untouched and instead throw down the controller in defeat, it’s worth asking how developers could fail so miserably so often.
You may also like:
-
scribblenauts remix domain registered by warner bros -
super scribblenauts most apt adjective is great -
5th cell unveiling new xbla game next week -
scribblenauts vs super scribblenauts which game is better brighthubcom -
top 10 internet memes in scribblenauts part 2 brighthubcom
