turn left to your imagination the importance of level design and guidance
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turn left to your imagination the importance of level design and guidance

Bad games. They flood the market each month, causing impressionable buyers unforgivable frustration when sixty of their hard-earned dollars vanish without much “pop” or “zing” to show for it. Most retail titles nowadays ensure 10-15 hours of fresh entertainment, and that’s not counting role-playing games, which can tally two or even three times that number. So when gamers leave a large percentage of those hours untouched and instead throw down the controller in defeat, it’s worth asking how developers could fail so miserably so often.

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CDeFire

Contributor: CDeFire   Posted: Mar 12, 2011 at 4:37am
Gaming Category: Nintendo DS
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