GamerNode’s Eddie Inzauto examines the cost structure of APB, and why it is just right for bridging the gap between offline games and MMOs for a non-committal, non-MMO player.
For years, massively multiplayer online games have failed to suck me in like the virtual crack cocaine that they are meant to be. This isn’t because I have supernatural powers to resist addiction or that I even dislike these games’ content; it is primarily a matter of philosophical disagreement with the payment models a large majority of these games have chosen to adopt, and my own lack of desire to commit to playing enough to make the expense worthwhile. Read more