MMORPGS are the ultimate time consumer in the gaming world. Several big names games such as City of Heroes, LOTRO, DC Universe Online have gone free to play. Yet the games that charge the monthly fees WoW and SWTOR continue to bring in players and grow. The question Goozernation has is there room for both to be profitable, to survive, and which is the better model?
MMORPGs: Free to Play vs. Monthly Fees Continued »You may also like:
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