Coined Creatiolutionism, the game allows the player to develop a species from a microscopic organism to its evolution into a complex animal, its emergence as a social, intelligent being, to its mastery of the planet and then finally to its ascension into space, where it interacts with alien species across the galaxy. Throughout the game, the player’s perspective and species change dramatically.
The game is broken up into distinct yet consistent, dependent “phases”. The outcome of one phase affects the initial conditions facing the player in the next. Each phase exhibits its own style of play, and has been described by the developers as ten times more complicated than its preceding phase. While players are able to spend as much time as they prefer in each, it is possible to accelerate or skip phases altogether. Some phases feature optional missions; when the player completes a mission, they are granted a bonus, such as a new ability or money.
If all of a player’s creations are completely destroyed at some point, the player’s species will be respawned at its nearest colony.
Unlike many other Maxis games, Spore has a primary win condition which is obtained by reaching a quasar placed in the center of the galaxy, and facing The Grox, a large NPC species (or empire, as it is called in-game). However, the player may continue to play after the goal has been achieved. Read more
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