The latter half of the 90’s was a renaissance for racing games. Fully-realized 3D graphical capabilities bolstered a mass of variations of the genre including arcade racers, kart racers, driving simulators, and futuristic racers. Among these was the criminally under-represented watercraft racing subgenre. Whether due to lack of popularity or simply because programming water physics was too much of a pain for developers to manage, racing fans had very limited options for ordering their games wet. Read more
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