The experience of running around the Ghostbusters’ firehouse encapsulates much of what’s wrong and right with the game: you can talk to the portrait of Vigo the Carpathian, stand in front of a game of Q-bert (but not actually, ya know, play it in-game), slide down the fire pole, listen to Janine Melnitz answer the phone, and be stalked by disembodied disco jeans you picked up earlier in the game…but once you’ve walked around a few times there’s not much else to do. Read more
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