Freelancer Steve Haske checks out the 360 version of Modern Warfare 2. His insights are different than those in our PC review, but the conclusion isn’t too far off.
It’s no surprise to anyone that a game as eagerly anticipated as Modern Warfare 2 is one of the year’s best games; Infinity Ward have proved time again that they are experts, if not outright pioneers, in the FPS genre, a quality that’s always evident in the final, polished product. What’s interesting about MW2 over any of their previous efforts is, of course, No Russian, the the level that allows you to take part in a terrorist attack as an undercover CIA operative infiltrating a terrorist cell. There have already been pages of commentary sparked by this level even before the game had been released, which ignited a firestorm of debate and controversy over politics, commentary and ethics in video games that I won’t bother to get into here. But rather than simply trying to sidestep No Russian completely, it’s worthwhile to examine just what exactly the level says about the Infinity Ward’s overall narrative technique as a developer, and how their style of storytelling relates to the Modern Warfare experience as a whole. Read more