Are downloadable games really priced fairly? Go! Gaming Giant looks into the matter to see if we are really getting our moneys worth out of the content we purchase.
Imagine going into a store later this year and seeing Halo ODST, Modern Warfare 2, and The Beatles: Rockband (the disc only version) priced at 90 dollars. I’m sure many gamers would have a fit at the very thought of the idea. This would mean a 50% markup from their standard 60 dollar price! That much of a markup on retail titles might sound ridiculous to you, but we’re now being asked to pay that same 50% markup on several of the most anticipated downloadable Xbox Live Arcade titles, during the Microsoft’s Summer of Arcade promotion.
Although 800 points has been a standard for a while now, all but two of the Summer of Arcade titles will cost a full 400 points more than that standard price. This will make each game 1200 points, or fifteen dollars instead of ten. But is this really a clear example of price gouging, or is the issue not quite that simple? This article will examine both sides of this heated issue. While most of this article will focus on Microsoft’s Xbox Live Arcade, the majority of the arguments covered can also apply to PlayStation Network and WiiWare downloadable games. Read more
