Orcs Must Die was released in a time where the population of tower defense video games in on a sharp rise. It seems like an and every Tom, Dick and Jane is releasing some kind of game within the genre, with a good number of them being successful. From a more traditional build like Final Fantasy: Crystal Defenders (unit placement around each map, attempting to thwart an onslaught of enemies coming down the pipes) to the more “hands-on” approach, such as Army of Darkness Defense (control of the designated main character while placing traps or calling for reinforcements in real time.) Orcs Must Die takes a bit of the latter approach, with more of an emphasis on controlling one character and their attacking capabilities during the waves of enemies funneling through.
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