spawn kill favorites dead rising
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spawn kill favorites dead rising

From time to time, Spawn Kill staff takes a look at some of their favorite games and what made them so special. In this installment, Spawn Kill’s m3talst0rm reflects on his experience with Dead Rising.

Frustrated at the tiny text on my standard television set, I initially shelved Capcom’s Dead Rising in 2006. A year later, equipped with a forty-some inch HD set, I tackled the dead, saved survivors, took some pictures, and finally knew what the hell I was doing. Dead Rising grabbed the consumer and screamed “HIGH DEF GAMING IS THE ONLY WAY TO PLAY!”

Set up like a George Romero film, your character, photojournalist Frank West, finds himself trapped in a zombie-infested mall. Your task is to stay alive and, as any journalist would, discover the truth behind the zombie invasion. The appeal, for most players, was that virtually any object in the environment was a potential weapon against the walking corpses. From baseball bats to bowling balls, Frank’s zombie slaughter could be endless fun.

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m3talst0rm

Contributor: m3talst0rm   Posted: Oct 30, 2009 at 1:29pm
Gaming Category: Xbox 360
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